Tethered VR headsets, such as the Index and PS VR, and standalone VR headsets, such as the Quest 2, use six-degrees-of-freedom (6DOF) motion tracking. That tech comes courtesy of external sensors or cameras (for the Index and PS VR) or outward-facing cameras (for the Quest 2) đ This means the headsets don’t just detect the direction in which you’re facing, but any movement you make in those directions đ€ This combined with 6DOF motion controls allows for you to freely move about in a virtual world with virtual hands đ Although the space can only be a few metres in size, it is much more immersive than simply standing still looking in all directions. However, you must be cautious not to trip on any cables. Connect the headset to your computer or game system. [1]
Todayâs VR can make people feel theyâre walking through a forest or performing an industrial procedure, but it almost always requires special equipment such as bulky headsets to have the experience, usually in games or avant-garde, movie-like âexperiences.â And if youâve ever attended a VR film festival, you know that it often takes a lot of time, effort, and help from the presenters before you can see such an immersive experience, and it can sometimes be hard to forget youâve got a humongous headset over your face. This is why virtual reality is just beginning to be used in high-end branding experiences for employees at Walmart and gaming as well as high-concept art fields. Recardo mallory, many thanks for this. [2]
Coachella used AR for its livestream of Flumeâs 2022 concert, the first time the technology has been implemented into a music festival performance. The AR technology was used to create psychedelic images that reflected onto screens below. A huge bird appeared behind Flume’s stage. It was all made possible by Epic Gamesâ 3D software development tool, Unreal Engine, and though the tech was a first for Coachella, itâs certainly not the first time itâs been used in broadcast. It was used by the Carolina Panthers to create Sir Purr their mascot. A virtual version of the cat was seen leaping into the stadium, pacing around the field, shredding their opponentâs flag and pouncing away with a loud roar. They are both live feeds of the real world, camera operators track the animations in real time as they move to incorporate them into the view theyâre looking at. Together, their videos have logged millions of views which only supports ARâs capability to captivate a broad audience. Fun fact: Cramer will help clients create similar experiences. Elise, our Senior Director will show you. This is a great tip from Taryn Colvin. [3]
Virtual Reality (VR) has been the ânext big thingâ for several years, but its time has finally come as a way to generate realistic images, sounds, and other sensations that put you smack in the middle of a spectacular imaginary world. Augmented Reality (AR), which allows you to add virtual items to your world, is a part of the current buzz. Both technologies are important and should be a major part of our future. Mixed Reality (MR) allows you to play a virtual game and then grab your water bottle. You can even smack an imaginary character with it. Imagine and reality are never more interconnected. Susan I. Revised the above. Huaibei (China, September 7, 2020). [4]
Article references
- https://www.pcmag.com/news/augmented-reality-ar-vs-virtual-reality-vr-whats-the-difference
- https://blog.treasuredata.com/blog/2019/11/14/augmented-vs-virtual-reality-difference/
- https://www.cramer.com/insights/the-difference-between-ar-and-vr/
- https://www.intel.com/content/www/us/en/tech-tips-and-tricks/virtual-reality-vs-augmented-reality.html